Get Your Goat Game

…start with blue markers on circles A and B, and red markers on circles D and E. The object is to reverse their positions, bringing the red markers to circles A and B, and the blue markers to circles D and E in 6 moves.

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The Gingerbread Man Game

This one’s a little different. Players are controlled not only by the spinner, but by instructions on the game board. Each time a player lands on a picture, he follows the instructions printed there.

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Stake Your Claims Game

When a player completes a squarehe puts a marker on that square, scores it, and is allowed an extra turn. The player claiming most of the squares wins the game.

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Mother Goose Game

Of all of this series of Lame Games, this may be the lamest. Spin, move, spin, move, spin move, spin move, spin move spinmove spinmovespinmovespinmove spinmovespinmovespinmovespinmove…

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Huff and Puff Game

Each time a player spins number 12, he wins all the markers on the 7 and on the other numbers of the board. If there is not a marker on the 7, he does not win any marker, but places one marker for each occupied number on the 7.

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Safety First Game

The red arrow of any one danger point signifies an accident and a trip to the hospital where only the spinning of the white arrow permits the player to start again.

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The Three Little Kittens Game

Each time a player spins his own color, he gets an extra turn. Each time a player lands on a picture with a red figure, he has to return to START. Each time a player lands on a picture with a blue figure, he loses a turn.

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Hockey Game

A goal is made by landing the puck on the “goal” space. Passing the goal does not count. A player has possession of the puck as long as he draws his color.

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Horse Race Game

To get over the hurdle, it is necessary to spin a double of the number track that is in position to move over the hurdle. Otherwise, the horse waits until a double of his number appears.

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Peter Rabbit Game

Every time a player lands on a picture with a blue number, he has an additional turn. If he lands on a picture with a red number, he takes another spin and moves back according to the total of the inner and outer circles.

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